﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DesignDemo
{
    /// <summary>
    /// Just a generic example of a GameObject.  Very useful to be able to stuff all active instances in a single list for updating.
    /// </summary>
    class GameObject
    {
        protected int ID;

        public virtual void Update()
        {
            Console.WriteLine("Base Update()");
        }
    }
}
